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Making a multi day visit easy to plan

A smart itinerary builder that helps families, couples and solo travellers plan a multi day visit across a destination packed with attractions.

MY ROLE
User research, product strategy, client demos and wireframes
WORKED WITH
Product manager, UI designers, developers and stakeholders
DELIVERABLES
Competitor research, product case, phased roadmap, wireframes and prototypes
TOOLS
Figma, FigJam
The day by day itinerary on desktop, next to a phone showing the planning wizard asking how many are coming

PROJECT OVERVIEW

The project

A web based itinerary planner for one of the region's biggest leisure and entertainment destinations, with lots of venues, experiences and things to do.

Who it's for

Families, couples and solo travellers planning a visit that spans several days and several attractions.

OBJECTIVES

What success looked like for the business

01

Make planning simple

Take the stress out of planning a multi day visit across lots of different venues.

02

Keep people engaged

Give visitors a reason to explore more and spend more time on the platform.

03

Drive bookings

Turn plans into bookings and lift conversion across experiences.

THE PROCESS

How the project came together

  1. Step 1

    Discovery

    Competitor analysisPain points and personas

  2. Step 2

    Strategy

    Product case and roadmapUser flows and key features

  3. Step 3

    Wireframes

    Lo fi wireframesClient demos and iteration

  4. Step 4

    Handoff

    Prototypes and statesHandoff to UI design

RESEARCH & DISCOVERY

Seeing how others help people plan

I started by benchmarking 12 travel planners and destination sites, from Wanderlog and TripIt to Saadiyat Island and Visit Dubai, to see how they help people organise a multi day trip and where they fall short. I also reviewed booking widgets across hotel and travel sites to see how people pick dates, guests and rooms.

  • Western Australia
  • Wanderlog
  • Saadiyat Island
  • TripIt
  • And more

WHAT WASN'T WORKING BEFORE

  • Planning a day across several attractions felt clunky and disconnected.
  • The old platform was hard to use on a phone, which is where most people were browsing.
Screenshots of six travel planners benchmarked: Wanderlog, Saadiyat Island, TripIt, Bamboo Travel, Routeperfect and Western Australia
Competitor analysis and benchmarking

PERSONAS

Three very different ways to plan a holiday

I brought the insights together into three personas, each with their own goals and frustrations.

The family trip planner

Juggling everyone's interests, nap times and budgets, and wants a plan that just works.

The last minute couple

Decides late and wants great suggestions fast, without hours of research.

The cultural traveller

Looking for meaningful experiences and wants to fit as much in as possible.

WHY BUILD IT

Making the case for an itinerary builder

The destination had an enormous amount to offer, but visitors were left to piece a multi day trip together on their own, often somewhere else. I proposed an itinerary builder as the missing link between inspiration and booking: it narrows the choice down to what suits each visitor, keeps them planning on the website, and leads them naturally into booking. To keep the first release realistic, I suggested we start simple and grow it in phases.

01

Start with: inform

A short wizard and pre-built itineraries by trip length and holiday type, linking out to existing product pages and booking.

02

Grow into: engage

Fully customisable itineraries, with content and tracking refined using what we learned from real visitors after launch.

03

Evolve to: convert

Deeper integration with the booking engine, so a whole itinerary can be booked online in one go.

PRODUCT STRATEGY

Defining the journey and the features that matter

I defined the key user flow, from finding experiences to building a plan and sharing it. With so much traffic coming from phones, we designed mobile first from day one.

  1. Step 1Discover experiences
  2. Step 2Build the itinerary
  3. Step 3Export and share

Key features we introduced

Drag and drop planning

Move experiences between days and times as easily as moving sticky notes.

Time estimates and conflict warnings

The plan flags when activities overlap or don't leave enough travel time.

Helpful filters

Browse by category, type of activity and how long it takes.

Mobile first design

Designed for phones first, since that's where most visitors were planning their trips.

Scenario mapping

Worked with product designers and developers to map the logic behind every scenario.

Clear content hierarchy

Mapped out what people see first and how they interact, so plans stay easy to scan on a small screen.

FEATURE SPOTLIGHT

An intent wizard that plans around what you're in the mood for

The heart of the builder was a short wizard that asks people what kind of holiday they want. Based on their answers, it suggests the activities that fit them best.

From there, they can make the trip their own: add, remove, swap or rearrange experiences across days with simple drag and drop.

To make planning a group effort, we added PDF export and shareable links so friends and family could plan together.

  • Relaxation
  • Adventure
  • Family fun
  • A bit of everything
Two wizard screens: picking your dates on a calendar, then choosing your interests from photo tiles such as thrill rides, beach and live entertainment

WIREFRAMES & PROTOTYPES

Testing early and often

  • I designed the low fidelity wireframes for every step, from the intent wizard to the day by day builder, so I could validate ideas early, before anything was polished.
  • I walked the client through each version in regular demo calls, then updated the wireframes after every meeting based on their feedback and quick rounds of user testing.
  • I then built interactive prototypes and interaction states for desktop and mobile, before handing over to the UI designer for high fidelity design.
Low fidelity mobile wireframes of the itinerary wizard and builder
Mobile wireframes
Low fidelity desktop wireframe of the day by day itinerary builder
Lo fi builder view on desktop

WHERE AI HELPED

Working faster without cutting corners

I used AI to speed up the slower parts of the work: making sense of research, synthesising test notes and getting copy to a good first draft. Every output was a starting point that I checked and edited myself.

Research
Summarising and comparing features across travel planning and itinerary sites, so I could spot patterns faster during benchmarking.
Guerrilla tests
Grouping notes from guerrilla tests into recurring themes, then checking those themes against the original notes before acting on them.
Copy & content
Exploring wording for the wizard questions, labels and helper text to find copy that was clear, friendly and short enough for mobile.

REFLECTIONS

Looking back on the project

What worked well

  • Making the case for a phased rollout gave the client a simple, realistic first release, while keeping the bigger vision of fully bookable itineraries in view.
  • Demoing wireframes on client calls early meant feedback came in before anything was polished, so changes were quick and the developer handoff was smoother.

What I'd do differently

  • I'd test the intent wizard with more real families and couples, to check the questions felt natural and the suggestions felt right.
  • I'd track how often shared itineraries turn into bookings from day one, to build the evidence for the next phase of the roadmap.

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